Lead Unreal Engineer (UE4/5)
Job DescriptionJob Description
Title: Lead Unreal Engineer
Employment Type: Direct hire, full time
Compensation range: $120-$190k, based on experience
Location: Remote but MUST reside in US. Travel 15%. Possible relocation to Salina, KS at later date.
Overview
The Lead Unreal Engineer directs the engineering track for interactive and simulation projects. This role leads a small team, develops core gameplay systems in Unreal (C++/Blueprints), oversees vendors, and ensures technical quality across performance, stability, and maintainability.
Responsibilities
- Lead the engineering team, mentor developers, and enforce coding standards.
- Build core gameplay systems, tools, and features in Unreal (UE4/UE5) using C++ and Blueprints.
- Optimize runtime performance for PC and console, focusing on memory, frame rate, and stability.
- Collaborate with design, art, and production teams to deliver on both creative and technical goals.
- Define technical tasks, review vendor deliverables, and integrate cleanly into the project build.
- Prototype and iterate on gameplay mechanics and interactive features.
- Conduct code reviews, document systems, and uphold engineering best practices.
Qualifications
- Bachelor’s degree in Computer Science/Engineering or equivalent professional experience.
- 7+ years recent professional Unreal experience (UE4/UE5) with advanced C++ and Blueprint expertise.
- Shipped multiple PC or console titles in Unreal (AA or AAA) as lead or owner of technical direction.
- Advanced proficiency in C++ including gameplay systems, optimization, and engine internals.
- Proven leadership and mentorship experience, including oversight of internal teams and vendors.
- Strong knowledge of multiplayer architecture including networking, replication, and backend systems.
- Skilled at debugging, profiling, and performance optimization.
- Familiar with VR/AR development tools and workflows.
- Proficiency with version control (Perforce, Git).
- Familiarity with other game engines (Unity, CryEngine, Godot, etc.) a plus.
- Experience with Python/DCC scripting (Maya, Houdini) and rendering or asset optimization a plus.