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Lead Engineer, Game Data Framework in Redmond

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Job DescriptionJob DescriptionWorldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure. 
Worldscape is seeking an experienced Game Engine Programmer who thrives in a rapid development environment. In this role, you’ll lead the design, implementation, and optimization of our real-time graphics engine and data pipeline infrastructure, with a strong focus on performance, scalability, and system-level efficiency. You’ll architect and maintain the core runtime systems that power customer simulations at scale.   The ideal candidate brings 8+ years of game or game engine development experience and is comfortable jumping in to solve a wide range of technical challenges. You’ll join a team pushing the boundaries of agentic AI and simulation, helping advance the next of real-time systems  This is an onsite role that will be located in Redmond, WA. Responsibilities:

  • Build highly performant, multithreaded systems that scale across CPU and GPU. 
  • Design memory-efficient data pipelines capable of supporting large-scale procedural environments and densely populated simulation scenes. 
  • Work with our Chief Technology Officer to implement core engine systems for real-time simulation, rendering, and sensor data output. 
  • Work with the platform team to design profiling and debugging tools to monitor engine health, frame timing, memory usage, and system latency. 
  • Optimize GPU compute workloads to ensure high throughput for both graphical rendering and sensor-specific data . 
  • Develop tooling and metrics pipelines to continuously monitor and improve system bottlenecks. 
  • Collaborate closely with simulation, graphics, and platform infrastructure teams to ensure platform performance meets the demands of parallelized, distributed workloads. 
  • Your work will be central to enabling high-volume, high-fidelity, real-time data simulations powering commercial and military applications. 

Professional Qualifications:

  • 8+ years of experience in graphics or engine development, preferably within real-time or simulation-focused environments. 
  • Deep proficiency in C++ and Game Engine Development. 
  • Strong background in: Multithreaded engine architecture, Performance profiling (CPU/GPU, frame timing, load balancing), GPU compute and pipeline optimization, Shader development (e.g., HLSL, GLSL), Low-level memory management 
  • Familiarity with real-time 3D math, spatial data structures, and camera/sensor modeling. 
  • Experience driving technical projects from architecture through to deployment, with strong collaboration across cross-functional teams. 
  • Developed a AAA game, or large scale, technically ambitious game projects, with involvement in performance-critical systems. 
  • Worked with modern high-performance game engines or newer, or another modern high-performance game engine. 
  • Hands-on experience working directly with the core engine codebase, not just using the editor or scripting layer. e.g., modifying rendering systems, memory allocators, or runtime infrastructure. 

Qualifications:

  • Experience with simulation systems for autonomous systems, robotics, or related domains. 
  • Familiarity with sensor simulation technologies such as LiDAR, Radar, depth, and realistic simulation of a broad range of cameras with varying levels of quality and their image signal processing capabilities. 
  • Prior work on deterministic simulation, fixed update loops, or real-time physics systems. 
  • Experience scaling and optimizing engines for cloud or distributed compute environments. 
  • Knowledge of large-scale procedural content and streaming world systems. 
  • Exposure to AI/ML-based content and rendering methods such as NeRFs and Gaussian Splatting. 
  • Experience collaborating with technical artists, 3D artists, and product designers. 
  • Led roadmap planning, authored technical design documentation, and defined engineering milestones. 

Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance-based bonuses and equity awards. 

Why Worldscape? There is nothing more important to Worldscape than our culture. It is the fundamental means by which we will succeed as an organization. Talent, ability, drive, experience, knowledge cannot be maximized without first embracing the culture we espouse and will live every single day.  Worldscape offers great benefits, opportunities for continued growth, and the ability to directly affect change in our organization and be part of a high-growth startup at a pivotal stage. 
What we offer: - Competitive salary and meaningful equity - Attractive benefits package  - Flexible time off policy - Medical, Dental and Vision insurance - HSA health insurance options - 401k plan - Basic and Voluntary Life Insurance- Fast paced environment with flexibility and ownership Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to , , or expression, marital status, , , protected veteran status, race, , , , or any other characteristic protected by applicable laws, regulations and ordinances.
Employment is contingent upon successful completion of a background check.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.

If you are interested in applying for this job please press the Apply Button and follow the application process. Energy Jobline wishes you the very best of luck in your next career move.

Lead Engineer, Game Data Framework in Redmond

Redmond, WA
Full time

Published on 02/22/2026

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